Master the shot
Angle, power, wind and terrain turn every launch into a decision.
Skyhold Salvagers
Kyvarr Studios
Pre-alpha
A Kyvarr Studios field transmission
A turn-based mobile artillery game where aim, terrain and the machine you build decide every shot.
Lobby → room → 1v1 or 2v2 match → persistent rewards
Gather in a living lobby, find your channel, build a room and take command of an original mobile across destructible floating arenas.
Angle, power, wind and terrain turn every launch into a decision.
Choose firing styles, gear trade-offs and a look that belongs to you.
Duel one-to-one, team up in 2v2, then build toward clans and seasonal wars.
Cross an energy interceptor and a standard shell can ignite, hit harder or carve deeper through the island. Position is part of the weapon.
Challenge one rival, fight beside a teammate, or carry your clan banner into a seasonal war. Six-player modes unlock only when pacing and phone performance feel right.
Core mode
One rival. No one else to blame. A fast competitive battle where aim, wind reading and terrain control decide the winner.
VS
Recruit a roster, practise together and enter scheduled clan wars. 2v2 leads the campaign; selected 1v1 duels can contribute without letting spending buy victory.
Earn Gold by playing, use Diamonds for premium choices, and always see exactly what an item includes. Every item that changes a stat can also be earned through play, and every room tells you whether outfit bonuses count before you join.
PowerImpact
ControlAim timing
MobilityMovement
GuardSurvivalLevel up, earn Core Points and shape a playstyle. Competitive rooms keep the available point budget fair.
Earn by playingGold
Premium currencyDiamonds
Halo hat · Celestial armour · Cloud shoes · Mechanical wings · Mobile skin
Guard +5
Control +4
Mobility +3
Power +2
Everyone gets the same Core Point budget. Your build choices, aim and wind reading decide the match.
Your earned points and outfit bonuses apply. Matchmaking keeps opponents within a close power range.
Explore the player build, clan progression, competitive cycle and item forge. Exact balance values remain in development.
Build your playstyle
Earn Core Points and choose where they matter. Skill Rooms give every player the same budget; Power Rooms use the progress you have earned.
Power increases bounded impact, knockback and terrain disruption.
No invented launch date. Each gate must work before the next one expands.
Project foundation, original visual language and public promise.
Aim, power, wind, terrain, damage, turns and one interceptor.
Verified account, lobby, channel, room, duels, team matches and persistent rewards.
Gold, Diamonds, themed sets, seasons and a simulated shop.
Persistent clans, roster locks and seasonal 2v2 wars before public stakes.
3v3 and free-for-all only if mobile clarity and pacing pass.
Transmission ends
Skyhold Salvagers is in pre-alpha development for mobile.
Return to the sky