Concept battle across floating islands with fantasy artillery vehicles
Wind 2.3

A Kyvarr Studios field transmission

Read the wind.
Break the sky.

A turn-based mobile artillery game where aim, terrain and the machine you build decide every shot.

Current mission Connected combat alpha

Lobby → room → 1v1 or 2v2 match → persistent rewards

Systems blueprint approved · Development begins next
01 Field briefing

Classic artillery tension. A world of our own.

Gather in a living lobby, find your channel, build a room and take command of an original mobile across destructible floating arenas.

01

Master the shot

Angle, power, wind and terrain turn every launch into a decision.

02

Build your mobile

Choose firing styles, gear trade-offs and a look that belongs to you.

03

Bring your crew

Duel one-to-one, team up in 2v2, then build toward clans and seasonal wars.

02 Combat signal

The sky changes the projectile.

Cross an energy interceptor and a standard shell can ignite, hit harder or carve deeper through the island. Position is part of the weapon.

  • Wind readoutLive each turn
  • TerrainDestructible
  • MobilesDistinct firing styles
Gameplay concept showing a projectile arc, wind display and four artillery mobiles
Unity 2.5D visual target · Concept, not final gameplay
03 Choose the room

Built for rivalry—and chaos.

Challenge one rival, fight beside a teammate, or carry your clan banner into a seasonal war. Six-player modes unlock only when pacing and phone performance feel right.

02

Core mode

Sky Duel

One rival. No one else to blame. A fast competitive battle where aim, wind reading and terrain control decide the winner.

VS
Seasonal social warfare

Build a clan. Defend its banner.

Recruit a roster, practise together and enter scheduled clan wars. 2v2 leads the campaign; selected 1v1 duels can contribute without letting spending buy victory.

Planned after combat alpha
04 Earn. Build. Express.

Your style. Your build. Clear rules.

Earn Gold by playing, use Diamonds for premium choices, and always see exactly what an item includes. Every item that changes a stat can also be earned through play, and every room tells you whether outfit bonuses count before you join.

PowerImpact
ControlAim timing
MobilityMovement
GuardSurvival

Level up, earn Core Points and shape a playstyle. Competitive rooms keep the available point budget fair.

Earn by playingGold
Premium currencyDiamonds
Angel Set concept with celestial armour, wings, cloud shoes and matching artillery mobile
Featured collection Angel Set

Halo hat · Celestial armour · Cloud shoes · Mechanical wings · Mobile skin

Guard +5 Control +4 Mobility +3 Power +2
Concept values · Power Rooms only
Every item shown before purchaseBuy separately or as a set
Outfit bonuses offSkill Rooms

Everyone gets the same Core Point budget. Your build choices, aim and wind reading decide the match.

Full collection activePower Rooms

Your earned points and outfit bonuses apply. Matchmaking keeps opponents within a close power range.

05 Explore the systems

A deeper game.
Clear at a glance.

Explore the player build, clan progression, competitive cycle and item forge. Exact balance values remain in development.

Build your playstyle

The Core Tree

Earn Core Points and choose where they matter. Skill Rooms give every player the same budget; Power Rooms use the progress you have earned.

Available12Core Points

Power increases bounded impact, knockback and terrain disruption.

06 Flight plan

The shortest honest route to alpha.

No invented launch date. Each gate must work before the next one expands.

  1. NowIdentity + coming-soon site

    Project foundation, original visual language and public promise.

  2. Gate 01Combat proof

    Aim, power, wind, terrain, damage, turns and one interceptor.

  3. Gate 02Connected 1v1 + 2v2 alpha

    Verified account, lobby, channel, room, duels, team matches and persistent rewards.

  4. Gate 03Economy test

    Gold, Diamonds, themed sets, seasons and a simulated shop.

  5. Gate 04Clans + war simulation

    Persistent clans, roster locks and seasonal 2v2 wars before public stakes.

  6. Gate 05Six-player test

    3v3 and free-for-all only if mobile clarity and pacing pass.

Transmission ends

The first shot is being built.

Skyhold Salvagers is in pre-alpha development for mobile.

Return to the sky